Android 9 Development Cookbook: Over 100 recipes and solutions to solve the most common problems faced by Android developers, 3rd Edition

Android 9 Development Cookbook: Over 100 recipes and solutions to solve the most common problems faced by Android developers, 3rd Edition

by Rick Boyer
Android 9 Development Cookbook: Over 100 recipes and solutions to solve the most common problems faced by Android developers, 3rd Edition

Android 9 Development Cookbook: Over 100 recipes and solutions to solve the most common problems faced by Android developers, 3rd Edition

by Rick Boyer

eBook

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Overview

The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie.


Product Details

ISBN-13: 9781788622967
Publisher: Packt Publishing
Publication date: 10/19/2018
Sold by: Barnes & Noble
Format: eBook
Pages: 464
File size: 15 MB
Note: This product may take a few minutes to download.

About the Author

Rick Boyer has been programming professionally for over 20 years. He has written apps on Windows, created websites, and coded for various mobile devices, including Windows CE, Windows Phone, and Android. Almost eight years ago, he took the plunge and started his own software consulting business, NightSky Development, focusing exclusively on Android development.

Table of Contents

Table of Contents
  1. Activities
  2. Layouts
  3. Views, Widgets, and Styles
  4. Menus and Action Mode
  5. Fragments
  6. Home Screen Widgets, Search, and the System UI
  7. Data Storage
  8. Alerts and Notifications
  9. Using the Touchscreen and Sensors
  10. Graphics and Animation
  11. A First Look at OpenGL ES
  12. Multimedia
  13. Telephony, Networks, and the Web
  14. Location and Using Geofencing
  15. Getting your app ready for the Play Store
  16. Getting started with Kotlin
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